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Archive for the ‘Computer Graphics’ Category

2D&3D, And Animated Graphics

Tuesday, March 8th, 2011

Computer Graphics was used for small wall Posters to huge animations, system generated imagery is used on televisions, Mobile Phones, Newspaper etc. We can classify the CG as 2D, 3D, 5D and Animated Graphics. With the improvement in the technology 3D graphics have become common, but 2D graphics are also widely used.

2D Computer Graphics is widely used in the field of News Papers, Printed Advertising etc. As the technology has improved, New software came to the computer field to lessen the efforts in making a computer graphics. Microsoft Paint is a simple example of 2D Computer Graphics software. Other software like Adobe Photoshop, Macromedia Flash, Corel Draw, PageMaker etc is also widely used in the 2D CG field.

3D graphics are the representation of Objects with reference to 3 Co-Ordinates. 3D graphics become much popular now with the coming of new technologies and software. Major software used in 3D Computer Graphics includes, Autodesk 3D Max, Autodesk Maya, Cinema 4D etc. Technologies in 3D graphics are developing lightning fast.

Animation is a sequence of graphics arranged together so that graphics are showed as a moving film. There are 2D as well as 3D Animation. Major Animation software include Macromedia Flash, Autodesk 3D Max, Maya etc. Revolutionary technologies are expected in the coming years. Movies like Avtar, Alice in wonderland, Cats and Dogs etc are the examples of present day technologies

An Introduction To 3D Computer Graphics

Wednesday, March 18th, 2009

3D animation basically consists of generating depth in 2D objects by various means. Lighting and shading is a powerful way to provide depth to objects and characters. At first the model of the object is created using a number of polygons. The density of polygons or the number of polygons for a given area defines the smoothness of an object. In applications like 3D video games where real time response is more important than faithful reproduction, the polygon density is obviously less. In applications such as a animated movie, realism of scenes take primary importance. The complexity of the objects requires a high polygon density.

Once the objects have been modeled, they have to be imparted motion or they have to be animated. Finally the animated objects which are essentially 3D in nature have to be converted to 2D. This process is called rendering. More the polygon density, more time it takes to render an object. It is often required to combine video and 3D images. This process is called compositing. Rendering process is one of the most important in generating a 3D image. A small bit of a movie lasting just a few seconds can take days to be rendered. Render farms and piping are phrases associated with 3D animation. Mental Ray is a renderer provided as a part of Softimage and Maya 3D packages. It is also gaining in popularity among other 3D developers. Renderman is a renderer used by Pixar and some large film production companies, for development of feature films.

A number of operations are involved in creating 3D animations. The three most popular software commercially available for 3D modeling , lighting and shading are Maya, 3ds Max and Softimage .Each of the software has its strength and tools to address various requirements of 3D design and development .

Maya was originally developed by Alias which has now merged with Autodesk. The developers of Maya claim its tools have superior capabilities for production of 3D animated movies.

3ds Max is also a Autodesk product, originally from Discreet. Due to its high availability and competitive cost, 3ds Max claims to be the most popular 3D software. It has an excellent game engine and is extensively used for video game development.

Softimage 3D software is a part of Avid. The developers of this software claim mixed pipeline management leading to more efficiency, less time for development and uniquely suited for game development. The 3D computer graphics industry is therefore growing in leaps and bounds. Features like natural hair, skin and human expressions are being refined and polished, to give life like appearance to animated objects.